From Wired.com’s review of Elder Scrolls: Skyrim…
In a recent blog post, LucasArts designer Clint Hocking wrote that the real beauty of a videogame is determined by its player, not its creator.
“I don’t want to be your hero,” he wrote. “I want you to be your hero.”
Perhaps this is why Skyrim’s world is such a triumphant accomplishment. It gives you a large blank canvas and tells you to do what you’d like with it. You guide your own narrative, control your own fate, choose your own adventure. You are your hero.