In Skyrim, the player has the option of marrying an NPC, regardless of race or gender. In order to marry an NPC you must raise their disposition towards you and then wear an Amulet of Mara that signifies that you wish to marry them. If the player owns a property, his or her spouse can optionally move in with them, and will provide a variety of benefits.

There are a few ways to obtain the Amulet of Mara. The first would be to find one in random loot. One is confirmed to be at Bleak Falls Barrow, second is in tent near Hela’s Folly shipwreck. You can also head to the Riften Temple of Mara and give 200 gold to Maramal. Alternatively, you can speak with a priest in the Temple of Mara and obtain a quest of love for Mara. Upon completing all objectives, you will be finally rewarded with the Amulet of Mara.

However, it is important to note that you will not be able to marry anyone until you have spoken to Maramal about marriage. Even if you have obtained the amulet from the quest, you still need to speak with him for any action to be taken upon it. For example, one cannot marry Ysolda of Whiterun until this is complete. It should be noted that if you’ve not visited The Bee and Barb before, Maramal will be there and not in the temple.

After having approached a marriable NPC, they will mention the amulet you are wearing. You can then ask if they are interested. They will respond and ask if you are interested as well. If you say yes, you can then proceed to marriage. In order to complete the event, you will now need to travel back to the Temple of Mara in Riften and arrange the event. It is worth mentioning here that, if you decide you might not have picked the right person, you CAN say you can’t go through with the ceremony. Then you need to talk to your spouse (who will be waiting by the doors of the Temple of Mara). Right after saying “I do”, be sure to talk to your spouse before he or she leaves the temple to choose whether you wish to live with the NPC, or have them move in with you. You may lose your spouse if he or she leaves the temple without you mentioning where she will move to. Afterwards, you can talk to your spouse to move later when you get a new house, change houses, or even have them move back to their own original house.

Upon visiting your spouse in your home (or your spouse’s house), you will be able to ask about their financial situation. After the next day, you will be able to collect an accumulating daily income of about 100 gold from your spouse (whether your spouse lives in your house or your spouse’s house). In addition, if your spouse has moved in with you (not you move into your spouse’s house), your spouse becomes a merchant, allowing you to buy and sell general items. This buying and selling option is unrelated to the 100 daily gold your spouse gets no matter what house your spouse moves into.


  • A player’s spouse will prepare one home cooked meal a day, which will boost health, stamina, and magicka regeneration for x amount of time.
Note that though there is a unique dialogue option for each spouse character when asked to prepare this meal, the item received will always be the same.
  • Spouses that are also followers can still follow you.
Any NPC can be made a follower by the console command “addtofaction 5C84D 0” with them selected. This will add your spouse to the PotentialFollowerFaction and give him/her the necessary dialogue to be selected as a follower.(Note: This does not seem to work with Shahvee. Possibly due to the fact that the required voice clips aren’t included for female Argonian followers.)
  • If your spouse is acting as a companion, equipment can be exchanged with him/her.
  • Your spouse will occasionally surprise you with a gift.
  • Your spouse will set up a store “somewhere” and earn a cumulative 100 gold a day for you.
  • If your spouse moves in with you, he or she will purchase and sell general goods with you.
    • If your spouse is naturally a merchant, they will buy and sell the same goods they would normally. If not, they will sell miscellaneous goods and seemingly items you leave in their inventory.
  • Sleeping near to your spouse will give you the resting bonus “Lover’s Comfort”, which gives the same effect as the Lover Stone (15% skill mastery speed), however only for 8 hours

NPCs Available to be Married

These two tables detail all of the possible spouses, their race, their location, what houses they own (if any), if they are able to be a follower, what they deal in, and what they train. Also in these tables is what you need to do to have them as a marriage prospect. If your spouse has property, you can elect to move in to their property (your items placed inside their property will not disappear), otherwise, you must purchase a house for your spouse to move in to your property. Property can be considered a business property, living property, or both. Sometimes the property is a whole house, a stall for selling stuff, or just a small room inside a house. If you marry and both of you don’t have a living property, your spouse will be a homeless spouse, showing up where you regularly see them (at a regular place or wandering around with no place to sleep with you). Take note that spouse’s business property may no longer sell items after you move in. A follower spouse is able to will go with you on quests, and take orders. If the spouse lives at his or her own property, your spouse will live normally like before, visiting different places and doing different stuff. If your spouse moves in to your house, he or she won’t ever leave your house (unless they are a follower and you command them). All spouses will set up a shop “somewhere” and earn 100 gold daily for you wherever they live. But if your spouse lives in your house, you can get an extra option of buying and selling items with them. You can get free training from a trainer spouse by stealing your gold back after training (spouse does not attack you if you are caught). If your spouse moves in to your house, and your sneak skill is high enough, you can purchase things from your spouse and steal the money back (if caught your spouse doesn’t let you steal anymore).

Once married, if the spouse owns property (like a house and the items within), taking things inside it is no longer considered stealing. You don’t need to move in to your spouse’s property first to get this effect, but if their house is normally locked, you need to move in initially to their house to get their key (for example, Aeri’s House). You can move out to your own house later. Taking someone’s property is considered stealing (items are in red text). If you do favors for someone, you normally get to sleep in their bed and take some of the cheaper items in their house without stealing. However, most of the more expensive stuff are still denoted in red text. After marriage, these expensive property (if it is theirs) are no longer denoted in red text. Note that the spouse’s property may simply be only a bed somewhere. For example, Dravynea the Stoneweaver’s house is Braidwood Inn (where you need to go to meet her if you move in with her), but she only owns a bed inside a small room in there. She shares that room with others (the room does not have her name associated with it), so nothing in that room except the bed is her property. Therefore, all the chests and items in the small room and elsewhere in the whole inn does not belong to her (taking things will still be considered stealing after marriage). To make the matter even worse, you can already sleep in her bed before marriage after doing her a favor (giving Frost Salt), so getting her property after marriage (a bed) is not a considered a good investment in this case. Renting a room in Braidwood Inn only rents out the big bed in the master bedroom for 24 in-game hours, so even that has no effect on chests or items in that room or the things in the small room where Dravynea sleeps normally. Note that if your spouse shares ownership of a house with someone else before marriage, other people will be living there after marriage when you elect to move in to your spouse’s house.

A spouse cannot move into free houses or living places you got because of completing certain quests or joining certain factions, they must be purchased.


Name Location Conditions for Marriage
Aela the Huntress Whiterun (Jorrvaskr) Complete the Companions Questline
Aeri Anga’s Mill Work for her by chopping firewood
Anwen Markarth (Temple of Dibella) Complete The Heart of Dibella
Avrusa Sarethi Sarethi Farm Complete their favor
Borgakh the Steel Heart Mor Khazgur Convince her to become a Follower
Brelyna Maryon Winterhold (College of Winterhold) Complete both her favors
Camilla Valerius Riverwood (Riverwood Traders) Complete The Golden Claw
Dravynea the Stoneweaver Kynesgrove (Braidwood Inn) Give Frost Salt
Ghorza gra-Bagol Markarth (Blacksmith Shed) Complete their favor
Gilfre Mixwater Mill Work for her by chopping firewood
Grelka Riften (Open Market) Complete their favor
Iona Riften (Honeyside) Become Thane of the Rift
Jenassa Whiterun (Drunken Huntsman) Hire them at least once
Jordis the Sword-Maiden Solitude (Proudspire Manor) Become Thane of Haafingar
Lydia Whiterun (Dragonsreach or Breezehome) Become Thane of Whiterun
Mjoll the Lioness Riften Complete her favor by retrieving her sword, Grimsever
Muiri Markarth (Hag’s Cure) Complete Mourning Never Comes
Njada Stonearm Whiterun (Jorrvaskr) Complete the Companions Questline
Orla Markarth (Temple of Dibella) Complete The Heart of Dibella
Ria Whiterun (Jorrvaskr) Complete the Companions Questline
Senna Markarth (Temple of Dibella) Complete The Heart of Dibella
Shahvee Windhelm (Argonian Assemblage) Complete their favor
Sylgja Shor’s Stone Complete their favor
Taarie Solitude (Radiant Raiment) Complete their favor
Temba Wide-Arm Ivarstead Complete their favor
Uthgerd the Unbroken Whiterun (Bannered Mare) Challenge her to a brawl and win
Viola Giordano Windhelm (Candlehearth Hall) Start Revyn Sadri’s favor but then rat him out to Viola
Ysolda Whiterun (Open Market) Complete their favor


Name Location Conditions for Marriage
Ainethach Karthwasten Complete their favor
Angrenor Once-Honored Windhelm (Candlehearth Hall) Take pity and give the beggar a gold piece
Argis the Bulwark Markarth (Vlindrel Hall) Become Thane of the Reach
Athis Whiterun (Jorrvaskr) Complete the Companions Questline
Balimund Riften Complete their favor
Belrand Solitude (Winking Skeever) Hire them at least once
Benor Morthal Challenge him to a brawl and win
Calder Windhelm (Hjerim) Become Thane of Eastmarch
Cosnach Markarth (Silver-Blood Inn) Challenge him to a brawl and win
Derkeethus Darkwater Crossing Find and rescue him
Erik the Slayer Rorikstead Complete his favor to make him a hireling
Farkas Whiterun (Jorrvaskr) Complete the Companions Questline
Filnjar Shor’s Stone Complete Mine or Yours
Gat gro-Shargakh Left Hand Mine/Kolskeggr Mine Complete Pavo Attius’s favor to liberate Kolskeggr Mine
Ghorbash the Iron Hand Dushnikh Yal Convince him to become a follower
Marcurio Riften (Bee and Barb) Hire them at least once
Moth gro-Bagol Markarth (Understone Keep) Complete their favor
Octieve San Solitude Complete their favor
Omluag Markarth (Markarth Smelter) Complete their favor
Onmund Winterhold (College of Winterhold) Complete their favor
Pavo Attius Left Hand Mine/Kolskeggr Mine Complete his favor to liberate Kolskeggr Mine
Perth Soljund’s Sinkhole Complete their favor
Quintus Navale Windhelm (The White Phial) Complete Repairing the Phial
Revyn Sadri Windhelm (Sadri’s Used Wares) Complete their favor
Roggi Knot-Beard Kynesgrove Complete their favor
Romlyn Dreth Riften (Black-Briar Meadery) Complete their favor
Scouts-Many-Marshes Windhelm (Argonian Assemblage) Complete their favor
Sondas Drenim Darkwater Crossing Complete their favor
Sorex Vinius Solitude (Winking Skeever) Complete their favor
Stenvar Windhelm (Candlehearth Hall) Hire them at least once
Torvar Whiterun (Jorrvaskr) Complete the Companions Questline
Vilkas Whiterun (Jorrvaskr) Complete the Companions Questline
Vorstag Markarth (Silver-Blood Inn) Hire them at least once
Wilhelm Ivarstead (Vilemyr Inn) Complete Wilhelm’s Specter