Conjuration

The School of Conjuration governs raising the dead or summoning creations from Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings.

Conjuration is one of the five schools of magic in Skyrim. Conjuration magic is the school dedicated to summoning to serve the caster’s needs.

Spells

[catlist name=conjuration orderby=title order=asc numberposts=9999]

Perks

  • Novice Conjuration: Cast Novice level Conjuration spells for half magicka.
  • Apprentice Conjuration: Cast Apprentice level Conjuration spells for half magicka.
  • Adept Conjuration: Cast Adept level Conjuration spells for half magicka.
  • Expert Conjuration: Cast Expert level Conjuration spells for half magicka.
  • Master Conjuration: Cast Master level Conjuration spells for half magicka.
  • Conjuration Dual Casting: Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
  • Mystic Binding: Bound weapons do more damage.
  • Soul Stealer: Bound weapons cast Soul Trap on targets.
  • Oblivion Binding: Bound weapons will banish summoned creatures and turn raised ones.
  • Necromancy: Greater duration for reanimated undead.
  • Dark Souls: Reanimated undead have 100 points more health.
  • Summoner (1/2): Can summon atronachs or raise undead twice as far away.
  • Summoner (2/2): Can summon atronachs or raise undead three times as far away.
  • Atromancy: Double duration for conjured Atronachs.
  • Elemental Potency: Conjured Atronachs are 50% more powerful.
  • Twin Souls: You can have two atronachs or reanimated zombies.

Trainers

  • Runil in Falkreath (Common)
  • Phinis Gestor in the College of Winterhold (Expert)
  • Falion of Morthal (Master)

Skill Books

  • 2920, Frostfall, v10
  • 2920, Hearth Fire, v9
  • Liminal Bridges
  • The Doors of Oblivion
  • The Warrior’s Charge
  • The Art of War Magic

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